Our Design Director Nathan recently took on the 30 Day Challenge – a gauntlet thrown down to creatives to see if they can design 30 new pieces in 30 days. With a month of creative work behind him, we talked to Nath about his experience with the challenge, what he’s learned from the results and what he’s going to take forward (alongside displaying the results!).

Hey Nath, what inspired you to take this 30 day challenge?

The main motivation was the fact that we’ve been working on a lot of long-term projects in the studio – which are rewarding in their own right – but it didn’t leave me much freedom to share work because of NDAs and other barriers. You’ll be able to see those projects soon, but in the meantime I wanted to keep myself motivated and share with the design community. I felt ready to do some side projects and I felt that committing to a set timeframe and goal would really push me to create.

How did you stay disciplined?

Alongside a lot of late nights and lack of sleep, the fact that I’d publicly committed to this challenge in front of my followers kept me going. I didn’t want to let myself down and I wanted to have some work to present to all the talented designers I get to talk to.

Were there any designers that influenced you to do this challenge?

Ueno are the first team that spring to mind, the quality and quantity of work uploaded continues to blow my mind. Studios like Focus Labs are always on it too; I believe that they work a clause into their contract so that they’re allowed to post updates on design work during the course of a project; which is definitely something we’ve been considering at GC.

What’s been your favourite shot out of the 30 you’ve completed?

The Berrics concept was a favourite of mine – it’s a brand and a platform I love and have grown up with.

What was the most challenging shot to get finished in time?

The last few shots have been difficult: I went on holiday to Croatia which meant I had to cram a lot of design work in before I jetted off!

Which shot surprised you most in the way it came out?

I always have an idea of where I want to end up when I design so nothing was too shocking – though I will say that some of the more minimal stuff I created caught me by surprise as it’s not a style I usually work with. I’m big on rips and textures and brushes and it was nice to pair it back and the feedback was really positive.

Is there a skill you picked up during these 30 days?
I dabbled a bit with the new Adobe 3D modelling tool which was cool to utilise and put into designing. I pushed myself a bit more with some UI animation which I’ve been meaning to do as well. The main takeaway was the pace at which you can push an idea from conception to finished piece without questioning yourself too much – the nature of the 30 Day Challenge meant I had to work without second-guessing or doubting myself too much which was a really beneficial experience for my process.

What have you learned about your design process as a result of this challenge?
I’ve learned that I’m a sucker for certain fonts and I need to mix them up a bit – I’ll try and do that more in the future. I attempted a varied spectrum of industries and projects and it was nice to realise that my design process can encompass so many different genres and moods.

What are you going to take into your future designs after completing this challenge?
It was a case of discovering that I can realise a solution quicker than I initially thought and that when I remove those elements of self-doubt, I’m still able to create designs I’m proud of. It’s given me more confidence in those initial and natural ideas and I’ve learned to trust my intuition more often as a result.